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Old Aug 28, 2006, 07:52 PM // 19:52   #1
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Default Are Assassins Weak?

ok, i've got an assassin, and it was really cool at the start. but now that i'm further in the game, the assassin is really kinda weak....so i'm just looking for feedback on what the deal with the assassin is.
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Old Aug 28, 2006, 08:03 PM // 20:03   #2
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Avoid aggro, that's the way to be a good assassin...
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Old Aug 28, 2006, 08:55 PM // 20:55   #3
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use your shadow skills or go a/mo and run live vicarisly and vigorus spirit

hmm if a w/mo is a wammo
does that make a a/mo a assmoo
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Old Aug 28, 2006, 11:09 PM // 23:09   #4
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1. Assassins are no tanks
2. The assassins credo is... One hit, one kill. Fast in fast out.
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Old Aug 28, 2006, 11:16 PM // 23:16   #5
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The thing about assassins is that people tend to think they're warriors. They aren't. Assassins are very good at what they do, but they do have low armor and are certainly not meant for getting attacked. If you're using an assassin in PvE, my recommendation is to make a a/r critical barrager and shoot from a distance. Otherwise they aren't typically very good in the linear-styled PvE storyline missions.

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...or go a/mo and run live vicarisly and vigorus spirit...
No. If you ever plan on being half-decent at GW, do not follow this advice.
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Old Aug 28, 2006, 11:37 PM // 23:37   #6
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Assassins have their use... the problem is (and it's the reason why people dislike them in PvE) that Cantha isn't good for them.

I don't like taking an assassin in my team if i'm going to fight afflicted, that's just asking them to die... and later on you'll meet level 20+ monsters, whislt the assassin can only really spike a level 20 target...

I reckon Dervishes COULD have the same problem... their armor level may be a bit higher, but because of their AoE attacks, alot of simultaneous Soul explosions will hurt him/her, but then again, i doubt people would even bring Elonian characters to Cantha (i've already gotten so terribly bored of the city)
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Old Aug 29, 2006, 09:02 AM // 09:02   #7
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Quote:
Originally Posted by Saphatorael
Assassins have their use... the problem is (and it's the reason why people dislike them in PvE) that Cantha isn't good for them.

I don't like taking an assassin in my team if i'm going to fight afflicted, that's just asking them to die... and later on you'll meet level 20+ monsters, whislt the assassin can only really spike a level 20 target...

I reckon Dervishes COULD have the same problem... their armor level may be a bit higher, but because of their AoE attacks, alot of simultaneous Soul explosions will hurt him/her, but then again, i doubt people would even bring Elonian characters to Cantha (i've already gotten so terribly bored of the city)
well hopefully with the begin of the next chapter the sins are gonne be alot more usefull.. or at least with the combination of dervish as 2nd prof. as it was already posted somewhere there were alot of A/D builds that seem to do fine with the basic principle of using scythe+critical strikes. and of course adding some skills to heal and such.
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Old Aug 29, 2006, 11:43 AM // 11:43   #8
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Quote:
Originally Posted by Saphatorael
I reckon Dervishes COULD have the same problem... their armor level may be a bit higher, but because of their AoE attacks, alot of simultaneous Soul explosions will hurt him/her, but then again, i doubt people would even bring Elonian characters to Cantha (i've already gotten so terribly bored of the city)
I don't think Dervishes will have this problem since they have better enchants and are healed when that enchant is dropped. I saw some D/Mos during the event that could tank better than most W/Mos I've seen by spamming Reversal of Fortune.


As for the OP, I would have to say that in PvE Assasins are quite underpowered. They can really put a hurt on a lvl 20, but since many areas are full of multiple enemies that are over lvl 20 most 'sins will attack, use their combo, then have to wait for that combo to recharge while being stuck toe-to-toe with enemy(s) doing very little damage.

If played correctly, assasins can be pretty helpful in taking out enemies that break past the tanks and attack the monks and other casters, but this situation does not always occur and many assasins are forced to either go to the front lines with the tank so that they can have an enemy to tank or simply find some other way to kill time until a safer target comes into view.
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Old Aug 29, 2006, 11:47 AM // 11:47   #9
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Assassins are alot like mesmers, they are best used in PvP, where instead of attacking loads of enemies, you can focus on killing one very fast.
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Old Aug 30, 2006, 05:54 PM // 17:54   #10
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ok, so basically, i should either stay out of close-quarters fighting uless its neccesary, or i should be an a/mo and fight while healing, right? i'm thinking that i'll stay a/r, and i'll get a good bow and focus on that....yeah, i like that idea.
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Old Aug 30, 2006, 05:59 PM // 17:59   #11
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Target Weak units, Hit and run, Avoid Agro.
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Old Aug 31, 2006, 01:05 AM // 01:05   #12
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ok, well, since i'm gonna be using my ranger side a little more now, does anyone know of any good bows that i can use?
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Old Aug 31, 2006, 03:56 AM // 03:56   #13
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if you want a cheap one go get a green one
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Old Aug 31, 2006, 09:28 AM // 09:28   #14
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Quote:
Originally Posted by lundis
Avoid aggro, that's the way to be a good assassin...
Trouble is, that's very hard in PvE. If a monk runs and stands next to the warrior who is beating the monster warrior, what will the monster do? He turns around and attacks the monk because he sees the lower AL. So will the enemy rangers and casters. They are programmed to.

Assassins are supposed to be melee attackers, and this means putting themselves in a position where mobs will attack them. They have low AL which means they will get targetted instead of the warrior, and it means they'll get hurt more. They mess up aggro, and make hard work for monks. Melee assassins are not a good idea in PvE.
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Old Aug 31, 2006, 09:34 AM // 09:34   #15
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you have shadowstepping for that

the points is not realy "not getting hit", it's "not getting hit too much". Warp in, do a combo, warp out, heal up, repeat. Assassin's main damage output comes from their skills, through bonusdamage and conditions, no need for them to stay in the frontlines the whole time.
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Old Sep 24, 2006, 01:30 PM // 13:30   #16
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just hit and run ...you have shadow skills to do that and let the tank aggro before you,if he's a good one he knows how to keep an aggro
just don't go with a team with no W and you should be fine
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Old Sep 24, 2006, 05:43 PM // 17:43   #17
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Quote:
Originally Posted by they call me joker
ok, well, since i'm gonna be using my ranger side a little more now, does anyone know of any good bows that i can use?
my A/R crit barrager uses a
15-28 req9
15% while enchanted
33% bleeding duration
marksmanship +1 (19%)

stormbow skin too ^_^

UW chests FTW!
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Old Sep 24, 2006, 06:50 PM // 18:50   #18
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http://www.guildwarsguru.com/forum/s...php?t=10043137
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Old Sep 25, 2006, 12:25 PM // 12:25   #19
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THe 'Hotstepper' is extremely effective in PVE, but without a good monk at your back you will fall over from time to time.

The Assasins job is to live on the razors edge and you must get proficient in your Shadow Arts to do this effectively - in a typical scenario lets say you encounter a group of afflicted you would death charge onto the Monk/Rit, deliver something like leaping mantis, jungle strike, death blossom bed of coals, Horns of the Ox and then use return on your Monk, provide cover for your own 'squishies' while you charge up (taking down breakthru warriors and other assassins) and then choose your next 'squishy' target if there is one left.

PS: Its almost essential to have a good set of zealous daggers on a build like this.

Last edited by Zenoda; Sep 25, 2006 at 12:29 PM // 12:29..
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Old Sep 25, 2006, 02:32 PM // 14:32   #20
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I've been playing Assassin in PvE lately and i've out lasted Warriors, 3 enchantments are all you need:

Critical Eye
Critical Defenses
Way of Perfection

Granted if you lose them your screwed but if you can keep them on you, taking damage isn't a problem, providing you pick targets wisely.

Critical Defenses defenses only lasts 6 seconds but thanks to the refresh everytime you land a critical hit, I can generally keep it on throughout a fight.

Nightstalker armor makes a difference thanks to the +15 when attacking, effectively giving you 85 AL. However I am about to put on my flame proof armor!!!

Last edited by Razorwood; Sep 25, 2006 at 02:52 PM // 14:52..
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